[1]
A. Ardyansyah and S. . Rahayu, “Development and Implementation of Augmented Reality-Based Card Game Learning Media with Environmental Literacy in Improving Students’ Understanding of Carbon Compounds”, Orbital: Electron. J. Chem., vol. 15, no. 2, pp. 118–126, Jul. 2023, doi: 10.17807/orbital.v15i2.17617.