A GAMIFICAÇÃO E O USO DO DESENHO COMO RECURSO ARTETERAPÊUTICO NO ATENDIMENTO EDUCACIONAL ESPECIALIZADO

Abstract

This research aims to highlight the importance of using gamification and drawing as an art therapy resource in Specialized Educational Assistance (SEA). The art therapy resource provided by gamification and drawing contributes to the development of students in the SEA, highlighting their qualities and progress through different ways of expressing themselves. The methodological framework for this study is theoretical and bibliographical research (Gil, 2002). Based on literature review and digital databases that bring together articles and scientific publications. Its theoretical contribution was based on Silva (2023); Santana (2004); Dickmann (2021); Matias (2017); Philippini (2022); Bacich (2015); Moran (2018); Oliveira (2002), among others. In view of these considerations and the reflection on the topic, the opportunity to contribute to a current and favorable subject to SEA was observed. The use of gamification in special education represents the innovation of resources in the development of students with special needs. Drawing, on the other hand, is the protagonist of the art therapy method, which seeks, through artistic expression and creativity, to provide expressive feelings and an important internal reorganization of the individual (Goldschmidt, 2004). As a result, the research highlights the importance of integrating gamification and art therapy in SEA, promoting an inclusive and stimulating environment for the comprehensive development of students. By combining playful challenges and artistic expression, these practices favor meaningful learning, self-esteem and student autonomy. Key words: Inclusion. Active methodologies. Specialized Educational Assistance.
Published
2024-12-13