Development of Caapedia
Instructional design and methodology for an educational game about sustainability in the Caatinga
DOI:
https://doi.org/10.55028/edutec.v5i1.23653Keywords:
Software development, Environmental Education, Digital Game-Based Learning, Information and KnowledgeAbstract
This article presents the development of Caapedia, a digital educational game aimed at promoting sustainable practices in the Brazilian semiarid region. Conceived as a digital game-based learning tool, it integrates elements of gamification, interactive storytelling, and natural resource simulation to provide a playful and educational experience. The main objective is to document the game's conception, planning, and technical implementation stages, providing methodological and technological support for research in the field of serious games and environmental education. The methodology adopted was based on the Game Development Life Cycle (GDLC), which guided the process through six iterative phases: Initiation, Pre-production, Production, Testing, Beta, and Launch. Caapedia simulates the management of water, financial, and environmental resources on a rural property in the Caatinga, allowing players to face challenges similar to those experienced by local communities and understand the consequences of their production decisions. Furthermore, the narrative was structured to promote family farming, regional biodiversity, and traditional knowledge, bringing together science and culture in a single digital environment. It was developed using modern web technologies, ensuring accessibility across browsers on different devices, without the need for installation. In the beta phase, it reached 164 active users, recording an average engagement time of 15 minutes and 18 seconds, with over 13,000 screen views, demonstrating the proposal's interest and immersive potential. The results indicate the initiative's technical and methodological feasibility, reinforcing how accessible digital tools can foster environmental education in regional contexts. The conclusion is that the proposal represents not only a pedagogical tool, but also an initiative to promote the cultural and environmental identity of the Caatinga, with the potential to be replicated in other biomes and educational contexts.
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